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Rendering 100M pixels a second over ssh

Rendering 100M pixels a second over ssh

A massively multiplayer snake game accessible over ssh, capable of handling thousands of concurrent players and rendering over a hundred million pixels a second. The game utilizes bubbletea for rendering frames and custom techniques to reduce bandwidth usage to around 2.5 KB/sec. Performance improvements including pre-allocating resources and optimizing string handling allowed the game to support up to 2,500 concurrent users.


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