Rust's design of crates and modules, with the ability to have cyclic dependencies and organize modules as a tree within a crate, promotes the growth of large crates rather than encouraging the use of numerous reasonably-sized crates. In contrast, Go's design of packages and files, with acyclic dependencies and a flat directory structure, naturally discourages the creation of large packages and makes it easy to manage multiple packages. This difference in design choices affects code organization and compilation speed, ultimately leading to better-designed systems in Go compared to Rust.
















