Adventures in Neural Rendering
A graphics dev took a swing at encoding rendering signals - radiance, irradiance, depth, AO, BRDFs - using tightMLPs in HLSL. They benchmarked size, storage, and runtime cost. Turns out, MLPs beatL2 spherical harmonicsfor packing radiance. But they stumble on irradiance and specular BRDFs. Bring inR.. read more

















